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Nintendo 64 Anthology - The Ultimate Book
por Geeks-Line
Montmorency, France Publicaciones
372 Pages, 388 Game Reviews, Interviews, Complete History, Collector's Guide... Everything You Need to Know about the Nintendo 64!
September 29th, 2016, marks the Nintendo 64’s twentieth anniversary. To celebrate the birth of this incredibly avant-gardist machine, Math Manent has written the most comprehensive and remarkable book about this legendary console. Over 350 pages long, this book inventories and chronicles the entire game library (388 games sold in Japan, the US, Europe, and Australia), sifts through the canceled games, accessories, collector’s editions, and, of course, every Nintendo 64 version and bundle. By interviewing the people involved at the time – Martin Hollis (Rare – GoldenEye), Eric Caen (Titus – Superman; acknowledged as one of the machine’s worst games) – Mathieu Manent has worked to make this book an encyclopedia honoring the Nintendo 64 we’ve all come to love.
NINTENDO & THE NINTENDO 64
"Nintendo's philosophy is never to go the easy path; it's always to challenge ourselves and try to do something new. " - Shigeru Miyamoto
In 1889, Nintendo was created to publish and sell Japanese playing cards (Hanafuda). According to the founder’s great-grandson, the name comes from Nintendo Koppai, meaning: to leave one’s fortune in the hands of fate. It wasn’t until 1977 that the Kobe-based company launched its first gaming console: TV Game 6. Deeply rooted in Japanese culture, Nintendo nevertheless broke with its principles by partnering with Silicon Graphics (the company behind the special effects in Terminator and Jurassic Park, amongst others) to develop a revolutionary, 3D-oriented console: the Nintendo 64. The traditional Japanese company and Silicon Valley start-up's opposing styles and differing visions came together to bring us years of wonder that we look back on today with nostalgia. Through a long survey covering several years, with rich, pertinent anecdotes, Math shows how this often tumultuous coexistence resulted, despite everything, in the birth of the most sophisticated machine of its time.
Double page example (History Section)
COMPLETE SOFTWARE LIBRARY
A total of 388 official titles were released on the Nintendo 64, and a specific amount of page space is dedicated to each one based on its quality and reputation. For example, GoldenEye has earned itself a full page, whereas titles of lesser renown will be covered on a half-page. While most players have played or at least heard of the best titles (GoldenEye, Mario 64, Banjo-Kazooie, Lylat Wars / Star Fox 64, Perfect Dark, The Legend Of Zelda, etc.), many other less well-known games deserve our attention too. This book presents all 388 published gameswith detailed information including their release date, developer, publisher, genre, rarity index, and a rating out of five.
HARDWARE
In this technical section, we uncover the secrets behind Nintendo 64’s hardware: its technical characteristics, connectors, its heart beating to the rhythm of silicon. Here we establish a precise overview of the Nintendo 64, through its accessories, controllers, and cartridges. This section also includes all the versions sold, collector’s editions, and the various bundles distributed around the world.
Double page example (hardware Section)
INTERVIEWS
Interviews with the people who made history: Martin Hollis - GoldenEye/RARE, Eric Caen - Superman/Titus, etc.
Double page example (Interviews)
COLLECTORS' CORNER
These pages, specially designed for collectors, inventory all the games released on the Nintendo 64, in each territory (Japan, North America, Europe, and Australia). There are checkboxes by each game, so that you can keep a precise inventory of your collection and quickly see which games you own and those you don't… Yet!
CLASSIC EDITION
Throughout this book, the author Math Manent recounts the Nintendo 64-bit console’s journey through a complete history of the machine: from its genesis to its new lease on life, a detailed description of its complete software library, interviews with those involved at the time, and previously untold anecdotes. Already a cult classic.
BOOK SECTION
Chapter One: HISTORY
Chapter Three: INTERVIEWS
Chapter Four: HARDWARE
Chapter Five: THE COMPLETE GAMES LIBRARY
Chapter Six: 64 DD
Chapter Seven: CANCELED GAMES
Chapter Eight: RARE VERSIONS and COLLECTOR'S EDITION
Chapter Nine: AROUND THE WORLD
Chapter Ten: COLLECTOR'S CORNER
Chapter Eleven (Collector's Edition Only): ADVERTISING AROUND THE WORLD
COLLECTOR'S EDITION
Nintendo 64 Anthology Collector’s Edition features a limited edition cover. The book will be numbered and housed in its own, handmade slipcase. In addition to the handmade slipcase, exclusive cover, and limited, numbered print-run, the Nintendo 64 Anthology Collector’s Edition includes 24 additional pages with the best international N64 advertisements, guaranteed to transport you around the world.
BOX ART COLLECTION – Collector’s Edition
This edition, with just 500 copies printed, includes the Nintendo 64 Anthology collector’s edition cover and a box art collection of at least 750 of the games published for the Nintendo 64. Each of these copies is unique; the cover page is numbered and exclusive.
More than 500 pages of pure pleasure!
CUSTOM ZELDA EDITION PACK
Included in this package is the Box Art Collection Edition along with a limited numbered and signed Zelda Nintendo 64, custom painted by American artist, James Harvard (Air Effex). With this, you are also reserved a unique Nintendo 64 Anthology flyleaf that is personalized to your specifications. Simply send us your picture, favorite artwork, or your choice of graphics in a high resolution file, and a book will be created specifically for you.
ASSEMBLY (US & EUROPE)
CLASSIC EDITION
Nintendo 64 Anthology - The Ultimate Book
por Geeks-Line
Montmorency, France Publicaciones
372 Pages, 388 Game Reviews, Interviews, Complete History, Collector's Guide... Everything You Need to Know about the Nintendo 64!
September 29th, 2016, marks the Nintendo 64’s twentieth anniversary. To celebrate the birth of this incredibly avant-gardist machine, Math Manent has written the most comprehensive and remarkable book about this legendary console. Over 350 pages long, this book inventories and chronicles the entire game library (388 games sold in Japan, the US, Europe, and Australia), sifts through the canceled games, accessories, collector’s editions, and, of course, every Nintendo 64 version and bundle. By interviewing the people involved at the time – Martin Hollis (Rare – GoldenEye), Eric Caen (Titus – Superman; acknowledged as one of the machine’s worst games) – Mathieu Manent has worked to make this book an encyclopedia honoring the Nintendo 64 we’ve all come to love.
NINTENDO & THE NINTENDO 64
"Nintendo's philosophy is never to go the easy path; it's always to challenge ourselves and try to do something new. " - Shigeru Miyamoto
In 1889, Nintendo was created to publish and sell Japanese playing cards (Hanafuda). According to the founder’s great-grandson, the name comes from Nintendo Koppai, meaning: to leave one’s fortune in the hands of fate. It wasn’t until 1977 that the Kobe-based company launched its first gaming console: TV Game 6. Deeply rooted in Japanese culture, Nintendo nevertheless broke with its principles by partnering with Silicon Graphics (the company behind the special effects in Terminator and Jurassic Park, amongst others) to develop a revolutionary, 3D-oriented console: the Nintendo 64. The traditional Japanese company and Silicon Valley start-up's opposing styles and differing visions came together to bring us years of wonder that we look back on today with nostalgia. Through a long survey covering several years, with rich, pertinent anecdotes, Math shows how this often tumultuous coexistence resulted, despite everything, in the birth of the most sophisticated machine of its time.
Double page example (History Section)
COMPLETE SOFTWARE LIBRARY
A total of 388 official titles were released on the Nintendo 64, and a specific amount of page space is dedicated to each one based on its quality and reputation. For example, GoldenEye has earned itself a full page, whereas titles of lesser renown will be covered on a half-page. While most players have played or at least heard of the best titles (GoldenEye, Mario 64, Banjo-Kazooie, Lylat Wars / Star Fox 64, Perfect Dark, The Legend Of Zelda, etc.), many other less well-known games deserve our attention too. This book presents all 388 published gameswith detailed information including their release date, developer, publisher, genre, rarity index, and a rating out of five.
HARDWARE
In this technical section, we uncover the secrets behind Nintendo 64’s hardware: its technical characteristics, connectors, its heart beating to the rhythm of silicon. Here we establish a precise overview of the Nintendo 64, through its accessories, controllers, and cartridges. This section also includes all the versions sold, collector’s editions, and the various bundles distributed around the world.
Double page example (hardware Section)
INTERVIEWS
Interviews with the people who made history: Martin Hollis - GoldenEye/RARE, Eric Caen - Superman/Titus, etc.
Double page example (Interviews)
COLLECTORS' CORNER
These pages, specially designed for collectors, inventory all the games released on the Nintendo 64, in each territory (Japan, North America, Europe, and Australia). There are checkboxes by each game, so that you can keep a precise inventory of your collection and quickly see which games you own and those you don't… Yet!
CLASSIC EDITION
Throughout this book, the author Math Manent recounts the Nintendo 64-bit console’s journey through a complete history of the machine: from its genesis to its new lease on life, a detailed description of its complete software library, interviews with those involved at the time, and previously untold anecdotes. Already a cult classic.
BOOK SECTION
Chapter One: HISTORY
- Origins
The Advent of The CD
A New Adventure
Announcements and Promises
1995: Radio Silence
1996: Status Report Before the News Broke - Nintendo 64 (1996-2002)
Finally Available
On the Way to the USA
Where Are the Games?
Arrival In Europe
"You'll Never Believe it"
1998, An Exceptional E3
Dolphins and Pokémon
Transition
The End of an Era
The Sixty-fourth Dimension - Nintendo 64: A New Life
IQue Player
Virtual Console for Wii
Game Remakes
Chapter Three: INTERVIEWS
Chapter Four: HARDWARE
Chapter Five: THE COMPLETE GAMES LIBRARY
Chapter Six: 64 DD
Chapter Seven: CANCELED GAMES
Chapter Eight: RARE VERSIONS and COLLECTOR'S EDITION
Chapter Nine: AROUND THE WORLD
Chapter Ten: COLLECTOR'S CORNER
Chapter Eleven (Collector's Edition Only): ADVERTISING AROUND THE WORLD
COLLECTOR'S EDITION
Nintendo 64 Anthology Collector’s Edition features a limited edition cover. The book will be numbered and housed in its own, handmade slipcase. In addition to the handmade slipcase, exclusive cover, and limited, numbered print-run, the Nintendo 64 Anthology Collector’s Edition includes 24 additional pages with the best international N64 advertisements, guaranteed to transport you around the world.
BOX ART COLLECTION – Collector’s Edition
This edition, with just 500 copies printed, includes the Nintendo 64 Anthology collector’s edition cover and a box art collection of at least 750 of the games published for the Nintendo 64. Each of these copies is unique; the cover page is numbered and exclusive.
More than 500 pages of pure pleasure!
CUSTOM ZELDA EDITION PACK
Included in this package is the Box Art Collection Edition along with a limited numbered and signed Zelda Nintendo 64, custom painted by American artist, James Harvard (Air Effex). With this, you are also reserved a unique Nintendo 64 Anthology flyleaf that is personalized to your specifications. Simply send us your picture, favorite artwork, or your choice of graphics in a high resolution file, and a book will be created specifically for you.
ASSEMBLY (US & EUROPE)
CLASSIC EDITION
- Trim size: 8.50x10.5 inches (216x267mm)
- Cover: 4 pages, 4-color, Pantone silver, mat lamination, sport gloss UV varnish
- Paper cover: Gloss coated, high density
- Inside: 348 pages, 4-colors printing on 135 gsm gloss coated paper
- Binding: Hardcover, tread sewn, 2mm thick cardboard, head & tails, shrink wrapped
- Weight: 1350 gr
- Exclusive Cover
- Trim size: 8.50x10.5 inches (216x267mm)
- Inside: 372 pages, 4-colors printing on 135 gsm gloss coated paper
- Exclusive Slip case: Full paper glued on 2mm board, paper printed with 4-colors on 135 gsm glossy coated, mat lamination, silver stamping, shrink wrapped
- Weight: 1600 gr
- Exclusive Cover
- Trim size: 8.50x10.5 inches (216x267mm)
- Inside: 372 pages
- Exclusive Slip case: Full paper glued on 2mm board, paper printed with 4-colors on 135 gsm glossy coated, mat lamination, silver stamping, shrink wrapped
- Box Art Collector's Book
- Inside: 164 pages
- Cover: 4 pages, 4-color, Pantone silver, mat lamination, sport gloss UV varnish