Multi Lords of the Fallen (2023)

Oye, pues no está nada más. Le he estado dando un ratillo esta mañana, y me está gustando mucho. El rollo del farol y de poder cambiar de plano me gusta. A ver si no se desinfla, y algún día consigo matar al primer jefazo...
 
Última edición:
Today marks the arrival of Version 1.5 - Master of Fate, the culmination of over 30 updates released since launch, resulting in significantly improved performance, stability and optimisation, alongside rigorous difficulty balancing in response to your feedback.

As part of this, we’re delighted to also release our highly-anticipated Advanced Game Modifier System, available to all players (both new and old), granting the ability to fully customise your playthrough. This now concludes the Free Content Roadmap announced shortly after launch, which has added the following content and quality of life enhancements for Lords of the Fallen, vastly improving the experience for all players:

- Significant performance, optimisation and stability improvements
- Rigorous difficulty balancing including mob density reduction & nerfed ranged attacks
- Split PvP and PvE game balancing
- Online multiplayer enhancements for improved matchmaking and connection stability
- New questlines including Season of the Bleak, Trial of the Three Spirits, and Way of the Bucket
- New armour and weapon sets
- Additional secret boss weapon abilities
- Improved boss encounters with additional movesets & new AI
- 12 new spells including the arena-devastating Immolation
- New grievous strikes: each weapon family now features two unique finishers: one for single-handed wielding and another for two-handed wielding
- 3 new projectiles: Blood Vomit, Explosive Mines, and Frost Worms.
- QOL updates including: inventory expansion, appearance reset, storage functionality & gamepad rebinding

The latest new feature – the Advanced Game Modifier System - places power directly into your hands, allowing you to fully customise your game experience, using any combination of seven modifiers, to make the game easier, more difficult, or simply a completely new experience every time. Modifiers include the ability to randomise enemies, alter mob density and even enable a form of permadeath. Please find additional details in the new video below, with an introduction from our Head of Studio, Saul Gascon:


 
Me lo regalaron en reyes, y me he cargado a dos boses... antaño en menos de la mitad de tiempo me platinee elden ring y demons souls.

Me está encantando, y me parece mas Dark Souls que Elden Ring, sí sí. Pena no poder darle mas caña, porque de verdad que merece mucho la pena.
 
Lo tengo en la biblioteca pero no lo he empezado, a este ritmo me tocará para la jubilación...
 
Bueno, pues desde reyes hasta ahora que me lo he podido pasar (vida de padre, qué voy a contaros), y en lineas generales me parece un juegazo de la hostia. Homenaje claro a Dark Souls, pero sí que le veo una personalidad propia y con ganas de crear su propia mitología. Algunas mecánicas me parecen un acierto (todo el tema de la lámpara es un aliciente genial para rejugarlo), y el tema de que las almas vayan desvelandote detalles de la historia también me parece genial.

Ah, una bso de caerse de culo, escuchad, por dios:



Resumiendo: el niño bonito de los Soulslike. Me lo he pasado en grande.
 
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