Hinomura Krycek
Bayofilo
OXM has revealed the first details and images of Call of Duty: World at War. The game, in development by Treyarch, is set in World War II and features: 2-4 player online co-op and 2-16 multiplayer online. Treyarch say that they have had 2 years to develop the game in comparison to the 11 months they had for CoD3 and that the Xbox 360 is the lead platform.
Call of Duty: World at War will utilise the Call of Duty 4 engine but the developer has also added various enhancments, such as the ability the burn down buildings and foliage. The game takes place primarily in the pacific, with the US forces fighting Imperial Japan. Frank Kearsy, military advisor and Gulf War Veteran, has made sure that the way the Japanse fight is both tenacious and shocking.
You’ll also be fighting as the Russians, who are invading Germany. With the Nazi forces on the back foot they will start fighting even more ferociously in an attempt to defend their strongholds such as in Berlin. There is also a new party system that will allow the leader to issue commands to his troops in single player.
Mutliplayer perks are also back, including some of the favorites from Call of Duty 4, but there will also be new ones that better suit the time period. The game also features new weapons for the series, such as the flamethrower, which according to OXM, can melt the skin off of your enemies and set ablaze grass and wooden buildings. You are also able to shoot throw materials depending on the strength of the material.
Resumen rapido: lo programa Treyarch (los del mierdoso COD3) pero esta vez han tenido el doble de tiempo (2 años) para hacerlo y la principal plataforma de desarrollo es para varia la 360.
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