Christian Troy
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Trailer CGI de la Gamescom.
what was the Great Xenomorphic Hope ends in another disappointment for a license loaded with interactive-entertainment potential. It’s a shame that Isolation doesn’t track stats, because I’d be curious to know how many of its roughly 15-20 hours I spent hiding in lockers, staring at the motion tracker, and, most of all, how many hundreds (yes, hundreds) of times I died without a chance to save myself.
It may seem strange to complain that a game’s too long, but when the genuine scares of being hunted by an unstoppable predator are so diluted by repetition and padding, Isolation’s epic length really does work against it. Someday, someone is going to make an incredible Alien video game that checks every box. But, sadly, Isolation is not it.