Multi [PC/ONE] Dead Rising 3

El juego funcionando con las opciones al máximo y a 60 fps.

1403211480-dr3-pc-grpahics-options.jpg


Video 1
Video 2

Sale el 5 de septiembre.

 
Con Far Cry 4 harán lo mismo, igualar PC y consolas pasta que no cante :no
 
La B no es opción, porque el juego me gusta... :mmmh

Pero bueno, me vale, lo jodido son las excusas... no es que la versión de consola les haya salido excelente y sea igual que la de PC... lo sabemos todos.


:hola
 
Aquí está la última información del tema de los 30fps de la mano de Capcom en los foros de Steam: http://steamcommunity.com/app/265550/discussions/0/522730535829776687/
30fps Cap and Minimum System Requirement

Update: June 19, 2014
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Here's the second gameplay footage that was captured in uncapped frame rate mode (but v-synched to a 60Hz monitor).

Footage #2: https://mega.co.nz/#F!G1wXgZAC!aJtEBsc92rCl6dRwb3f31w
(note: you may have to copy/paste the above URL into a separate web browser if you're viewing this thread through the Steam client)

Yesterday's footage was designed to show one of the more stressful, system-demanding scenarios within the game by selecting the latter part of game where there are thousands of zombies.

Footage #2 focuses on Nick Ramos' melee combat abilities and realtime cut scene, followed by a quick tour of the in-game menu options.

(Quick link to Footage #1: https://mega.co.nz/#F!DkIRRI4b!7sunyPNNiXgCE8hZXN5FKw)

========================
Hey folks,

It’s been really awesome to see how passionate you guys are about Dead Rising 3 on the PC. Now that the game is coming to Steam, there has been a ton of positive response and excitement in the community as well. There also has been a ton of discussions around the game’s min and rec specs as well as a lot of speculation on how the game might run with the frame rate uncapped.

Allow me to set the record straight -- while Dead Rising 3 is optimized to run at 30 frames per second for gameplay reasons, you can expect it to still run fine uncapped under most conditions provided you have a capable enough hardware. We can’t guarantee that there won’t be issues, and obviously depending on your rig you may see different results. Rest assured the beefier your gaming machine, the smoother your zombie killing experience will be. :)

Bear in mind the frame rate will fluctuate in uncapped mode in certain areas, particularly later in the game, where streets are literally filled with zombies and other complex objects. Couple that with an open world sandbox game engine, big explosions, complex physics interaction, and huge draw distance and you’re bound to experience dips here and there. Speaking from personal experience, here’s one example[mega.co.nz], a 4-minute gameplay footage, where I play-tested one of the builds in uncapped mode on an i7-4770K & GTX 780 Ti setup.

wbacon’s system:
Processor: Intel Core i7-4770K @3.5GHz
Graphics: Nvidia GTX 780 Ti reference board w/3GB VRAM
Memory: 16GB DDR3 RAM
Motherboard/Chipset: ASUS Maximus Hero VII (Z97 chipset)
Monitor/TV: Samsung 55” plasma TV set (60Hz) connected via HDMI

For those who really care about video frame rate, I highly recommend you download the source video since the footage was rendered out in 59.94 frames per second. Footage was captured through nVidia's ShadowPlay feature, and hence the use of GTX-based video card in my reference system.

Source video: https://mega.co.nz/#F!DkIRRI4b!7sunyPNNiXgCE8hZXN5FKw

It's also worth noting that the footage will inevitably make its way onto YouTube. Just keep in mind that the YouTube encoder automatically truncates the source video's frame rate down to 30fps and at a much lower quality.

Back on topic. For this particular rig, the game played fine from the very beginning all the way to the true ending without any showstopper issues. There were no noticeable lip synching or audio issues, no sped up animations, and best of all, not a single crash or freeze during my entire playthrough. Again, this does not guarantee you’ll have the same experience as I did, but this is just to give you an idea on a particular reference setup.

Minimum / Recommended specs
Many of you have asked -- what does the min spec / rec spec mean for Dead Rising 3 and my particular PC setup? Short answer is if you have a min spec machine, you will be able to play the game at 30fps at Low settings, which still looks very nice.

If your system meets the recommended specs, you will be able to play the game at High settings and at 1080p resolution. That’s what we’ve formally tested at, and that is the consistent experience you can expect from the minimum and recommended specs outlined on the store page.

That being said, some of you may still attempt to play the game below the official min spec.

While not officially supported/tested, and again please take this anecdotal test with a grain of salt, but running DR3 on my work laptop with graphics settings set to ‘Low’ and video resolution set to 1280x720, the game overall seemed playable with frame rate hovering around 30fps. Naturally the game is a lot more susceptible to regular dips below 30fps when there are lots of objects, complex geometry, and/or explosions on screen. I’ve only had the chance to play the first hour of the opening section, so it’s hard to say what the experience may be later in the game.

The particular laptop I use is an ASUS UX51VZ Ultrabook/hybrid gaming laptop featuring GeForce GT650M w/2GB VRAM, Core i7-3612QM@2.1GHz, and 8GBs of system memory. Again, I'd like to stress that this isn’t a confirmation nor guarantee that the game will be fully playable below minimum specs.

Hopefully this helps answer some of your burning questions :)

wbacon

EDIT: Looks like the video URL doesn't parse correctly when you click it via the Steam client. You may have to copy/paste the full URL into a web browser.

Note the video footage was encoded at 25Mbps. It may cause slow downs or frame skip if the PC isn't strong enough.
Básicamente dice que no ha tenido problemas pasándose el juego completo sin el bloqueo a 30fps en un super-PC pero advierte que si se juega sin la limitación a 30fps podrían aparecer fuertes bajones de framerate dependiendo del PC que se tenga. O en otras palabras, el juego está optimizado a 30fps para que no haya muchos saltos en el framerate y eso es lo recomendado para la mayoría de la gente, pero si tienes un PC potente puedes quitar la limitación a 30fps y seguramente no tendrás problemas de framerate.
 
Eso me recuerda que Bioshock en todas sus entregas ha tenido la posibilidad de quitar el bloqueo a 30fps hasta en consola. Pero claro, a costa de un framerate irregular y de desactivar el V-Sync, dando lugar a un tearing muy apreciable.

Creo que es el único juego en consolas que he visto con dicha opción.
 
... a las 18:00h jajaja y yo que acabo de eliminarlo porque no se ejecutaba... ains¡

bueno en 55min, se baja de nuevo XD
 
Se habló en varios sitios... no quieren "competir" con las consolas... :no
 
Estás cegato!

A mí me parece espectacular el ratito que le he dedicado.

Un buen guiño a walking dead empezar en una autopista.

Pintaza por los cuatro costados.
 
Jugandolo a 50cm del monitor no me parece gran cosa, las sombras son penosas, eso si millones de zombis salir salen.

Por cierto se me cuelga cada vez que quito el juego y salgo a windows
 
How to remove Dead Rising 3 PC's 30fps cap
Plus Digital Foundry reports on some extraordinary hardware requirements.

"The game is capped at 30fps," Capcom told us. "However, if you would like to experiment with that, create a user.ini file which contains a single line: 'gmpcr_unlock_frame_rate=True' (no quotes) and place it in the same folder as deadrising3.exe before running the game."
Based on our initial testing, if you're looking to lock performance at 1080p and 60fps on max settings then you are going to require some serious PC horsepower anyway. We tested Dead Rising 3 on a PC running a Core i5 3570K quad-core processor overclocked to 4.5GHz, running in concert with a high-end GeForce GTX 780, and found that the game could not sustain 60fps. CPU utilisation averages at 70 per cent with the occasional 100 per cent spike, while the GPU hits 95 to 100 per cent load throughout. Lowering resolution to 900p and 720p sees GPU utilisation drop to 90 per cent and 75 per cent respectively, while CPU usage remains unchanged.
Also, as mentioned at the outset, Dead Rising 3 PC renders at the Xbox One standard 720p by default. The output resolution is defined in the initial video settings, but even if your monitor operates at 1080p, the game still renders natively at 720p, and it's only by dipping into the 'game quality' setting can you actually adjust the actual native resolution - options available are 720p, 900p, 1080p and the actual resolution of your display.
 
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Sinceramente lo digo. El juego a 30fps va perfectamente y no encuentro la necesidad de que vaya más rápido. Lo tengo a 1080 con todo casi todo a tope y no tengo queja ninguna. Un juegazo.
 
Arriba Pie