Although it's got a few problems that pop up from time to time, Grand Theft Auto IV is still an absolutely gorgeous game. Like the previous games in the series, it suffers from some texture pop-in and draw distance issues, although these should in no way affect your enjoyment of the game. It's easy to just consider those technical flaws the price you've got to pay for admission to the most impressive game world ever created. There's so much going on that you'll only really notice the flaws if you look for them, and if you're doing that there's a good chance you're missing out on something spectacular. The overall art design and visual aesthetics are extremely pleasing to the eye, and they aren't hurt by the technical issues.
For those who have to decide between the Xbox 360 and PS3 versions, we should mention that these flaws are slightly less noticeable in the PS3 game. There are a few other minor differences as well, the biggest being the PS3 game's Sixaxis controls. You can use the controller's tilt feature to perform wheelies on motorbikes or control your helicopter, but it just ends up feeling forced. You're much better off just turning them off and sticking with the default control scheme. The Xbox 360 version, on the other hand, has Achievements and features a more intuitive controller (though that may just be this reviewer's personal opinion). Both versions are excellent, so you really can't go wrong.
For the first time on a console, once you're done with the single-player campaign (a task that should take you anywhere from 25 hours to, well, infinity) you can head online for some good old-fashioned multiplayer action. The game runs surprisingly well online, even with 16 players running amok over the entire city, although we won't be surprised if there are some server issues right after the game launches. Still, there wasn't any lag to speak of during our playtests, even during the most intense firefights or multi-car pileups. Thankfully, the folks at Xbox Live have added a number of extra servers, and we can only hope that PSN follows suit.
There's a nice variety of game modes available in the multiplayer arena, including old standards like Deathmatch and Team Deathmatch. Two modes, however, really stand out from the multiplayer offerings. The first is GTA Race, which is essentially a lap race with weapons. This ensures that it will quickly devolve into a group of people trying to finish the race and a bunch who just want to make life miserable for the racers. The other standout is Cops 'n Crooks, which could best be described as (you guessed it) a videogame version of cops and robbers. The team of crooks must get to an extraction point in order to win, while the cops must stop them. Since everyone's got weapons and vehicles at their disposal, this game type makes for some pretty memorable moments.
What's most impressive about the game's multiplayer mode is the sheer number of options that are available. The party leader (yes, there's also a very good party system in place) can tweak everything from the weather and the time of day to the pedestrian and traffic density, as well as whether or not you can lock-on to targets or even see their indicators at all. You can really make whatever type of game you'd like, as you've even got the power to set the area in which you can fight to a few city blocks or the whole city itself. Although it may not be the best multiplayer game on the market, it's an absolute blast when the settings are just right.
PS3 GTA IV runs at lower resolution than Xbox 360
Some knowledgeable folks over at forum.beyond3d have found that the Xbox 360 version of GTA IV runs at a resolution of 720p (1280×720) but the PS3 version only runs at 630p (1120×630). But the PS3 still looks better regardless which may be down to "HDR vs X360 MDR, post-process..."
Hinomura Krycek dijo:Al final has pillao el de 360?
Por cierto se sabe si es multilenguaje? viene doblado? o solo con subs?
El_Cizañas dijo:Ya lo decia yo....360, siempre 360....
Las versiones PS3 son meros ports.
it's 630p (1120x630) (en PS3)
regardless PS3 media look better for me, the light and atmosphere is more real (maybe HDR vs X360 MDR, post-process...), i agree with global reviews feeling but more comparison screenshots would be good
it's interesting, it shown that number of pixel isn't enough for determine better visual
yes both "HDR lighting" but when i say HDR vs MDR i talk FP10 mode use on X360. for simulate HDR lighting on X360 games use generally FP10 (except Halo3 ) but FP10 isn't really HDR, it's rather MDR precision. On PS3 there is no FP10 mode then generally it's LDR or HDR (FP16 or other software method), maybe GTA PS3 use HDR (or not) that make little difference or maybe post-process, just hypotesis, anyway PS3 version look different. i would like to see screenshots in same context