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¿Alguien ha podido ver algun contenido en HDR-4K-10bits a más de 100Mbps de bitrate?
Recordemos que hasta que no salgan las primeras peliculas en formato fisico, nunca sera igual un demo de una tienda o VOD (Netflix) ,porque estan a años luz de la calidad que pueda ofrecer un formato fisico 4K.
Bueno, tampoco seáis tan radicales. Si diese igual, en los cines pondrían streaming en lugar de películas que ocupan 100gb
Una cosa que me llama la atención en este mundo de filtraciones y piratuchos, ¿cómo explicas que nunca haya llegado a Internet alguna película de estreno pirateada directamente desde un DCP de cines?
Técnicamente no le veo una enorme dificultad, basta que algún intermediario cabrón pille el disco duro, lo vuelque y haga una codificación a un formato normal no?
¿Alguien ha podido ver algun contenido en HDR-4K-10bits a más de 100Mbps de bitrate?
Recordemos que hasta que no salgan las primeras peliculas en formato fisico, nunca sera igual un demo de una tienda o VOD (Netflix) ,porque estan a años luz de la calidad que pueda ofrecer un formato fisico 4K.
The BDM4065UC uses PWM (Pulse Width Modulation) at a cycling frequency of 240Hz as brightness is reduced at all below 100. Users who are sensitive to flickering may suffer some visual discomfort. Other aspects related to the use of PWM can include visual fatigue in some individuals and it also presents ‘PWM artifacts’ during motion, as we explore later. Not everyone needs to worry about the use of PWM on the monitor, only users who know they have an issue should do so
We would like to wrap up this section by talking about ‘interlace-pattern artifacts’. These are generally associated with high refresh rate monitors but also occurred on this one. We won’t delve into any real technical details suffice to say that they are linked to imperfections in the voltage control of the monitor during pixel transitions. This is not to be confused with overshoot as the manifestation (i.e. what you see as a result) is very different. These artifacts appear as faint interlace patterns (interleaving) during certain transitions, particularly if moderately rapid motion occurs involving light shades. Spell effects, muzzle flashes and any bright objects moving at speed in games tend to bring out some of the more obvious artifacts. We say ‘obvious’, but really they aren’t something that every user will notice and they don’t tend to catch your eye. We do notice them from time to time but don’t find them bothersome – it just felt it was right to mention them for the sake of completeness.